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Protective Custody Prison Architect Wiki
protective custody prison architect wiki














  1. PROTECTIVE CUSTODY PRN ARCHITECT WIKI MODS CAN ALLOW
  2. PROTECTIVE CUSTODY PRN ARCHITECT WIKI SOFTWARE WHICH HAS

Protective Custody Prn Architect Wiki Software Which Has

2 escapes 4 finance 5 other 6 protective custody, supermax.Prisoners have 3 initial risk categories, which give an estimate of the level of violence and disorder the player should expect from them based on their convictions. 2 3 Solitary confinement is the norm in supermax prisons , where prisoners who are deemed dangerous or of high risk are held.Prison architect is a game developed by introversion software which has you take control of. Solitary confinement is also commonly used as a form of punishment for violation of prison rules or other disciplinary infractions by an inmate. The latter example is a form of protective custody.

protective custody prison architect wiki

Typically, these prisoners also have shorter sentences due to their lower-level criminal charges, and therefore are due to be released more often.Medium Security prisoners pose a moderate security risk in accordance with their crimes. For the sake of brevity, the names of the security categories are often shortened/abbreviated in community parlance:These prisoners are the least risky and violent inmates to bring into a prison. Grey for minimum security, orange for medium security and red for maximum security).

A rating of Super Max indicates that this prisoner is extremely dangerous to the point that they should be treated differently from the general population, possibly warranting specially-designed cells and facilities and even being put into 24-hour lockdown or Solitary Confinement. They also have longer sentences, meaning that they will stay around for longer than lower-risk prisonersPrisoners of this category can be transferred into your Prison, and (as of "The Slammer" Update) designated manually on an individual basis only. These prisoners are more likely to become angry and violent when their needs are unfulfilled, may have more " Legendary" traits assigned to them than lower-risk categories, and are also more likely to be Gang members.

Death Row prisoners require specially designated cells and do not participate in any Regime activities. These inmates have been given a death sentence and have an unlimited sentence time and must instead go through a process of appeals in an attempt to commute their sentence(s), otherwise, the player will be allowed to execute them. It can also be used to avoid Mass Assassinations if the applicable random Event happens, to isolate infected prisoners if the Virus event happens.This security category cannot be assigned manually and prisoners of this category may only be transferred into your prison after unlocking this ability from the Bureaucracy menu. This is especially useful for protecting Snitches, Ex Law Enforcement and Ex Prison Guards, blown Informants, or even for breaking addictions through altered security. This security level is meant to allow the player to segregate at-risk prisoners from the general population for their own protection if their lives are in danger.

Protective Custody Prn Architect Wiki Mods Can Allow

In the Regime report, you can set up different regimes for the different risk categories which are present in your prison. In the Deployment menu, you can assign security sectors that will only allow prisoners of a certain category to enter them. Click here for more information about Criminally Insane. Criminally Insane inmates are, as the name says, mentally unwell and have unique behavior patterns, quirks and other traits. This function is completely nonexistent in the base game, however.)Prisoners of this category can be transferred into your Prison only if you have the Psych Ward: Warden's Edition DLC. ( Note: Certain mods can allow you to designate and re-designate Death Row prisoners at will.

If their needs are not met, they will begin to complain, vandalize, and fight.In the game, prisoners may have different status effects at different times:Having being denied parole, more likely to start trouble.Wounded in an accident, will continuously lose health.Surrounded by a peaceful aura after visiting the Spiritual Guidance program, also affecting other prisoners around.Prisoner consumed booze (may lead to an addiction).Prisoner has been exposed to low temperatures for too long, making them unhappy and potentially injuring them.Prisoner consumed drugs (may lead to an addiction or an overdose).Took too many drugs, must be treated by a doctor immediately. If needs are met, prisoners are more cooperative and are less likely to commit acts of violence or vandalism. In the Policy report, you can define how the security rating of a prisoner changes in case of certain incidents.Needs For more information, see Need.Satisfying basic prisoner needs is one of the most important activities in Prison Architect.

Snitches) intentionallyLikely to have the Drugs or Alcohol needs, possible addictsChoosing The Lobbyist as a warden halves the chance of prisoners coming to your prison being violent or lethal.Misconduct can vary from destruction to murder. An example is Escape Tunnels being only dug by Prisoners possessing the "Clever" trait.As the crimes the prisoners have committed are also affected by their traits, the convictions in their biography give an indication of possible traits.Likely to have the Literacy need, able to dig tunnelsMore likely to destroy objects in your prison during riotsMore likely to kill others (e.g. These prisoners are less likely to misbehave, and being well-fed contributes to the "Reform" grading.Prisoner is suffering from lack of an addictive substance.Every Prisoner has a list of hidden attributes assigned to them which the player may never clearly see however, these traits will control whether the prisoner commits certain actions and how often they commit those actions. Resulting in lower concentration and success chances during programs), but also less likely to misbehave.Capitulated when being confronted with deadly force by Armed Guards.Shot with a tazer, rendering the prisoner unconscious and unable to move (though not injuring him).All needs are fulfilled, especially the food need, but also including the ones not making prisoners angry otherwise.

protective custody prison architect wiki